@startuml
sprite $add_location [48x48/16] {
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000000000000002FFFFFFFFFFFFFFFFFF200000000000000
0000000000000008FFFFFFFFFFFFFFFF7000000000000000
0000000000000000DFFFFFFFFFFFFFFD0000000000000000
00000000000000004FFFFFFFFFFFFFF40000000000000000
000000000000000009FFFFFFFFFFFF900000000000000000
000000000000000000DFFFFFFFFFFD000000000000000000
0000000000000000002FFFFFFFFFF2000000000000000000
00000000000000000006FFFFFFFF60000000000000000000
00000000000000000000AFFFFFFA00000000000000000000
000000000000000000000DFFFFD000000000000000000000
0000000000000000000002EFFE2000000000000000000000
00000000000000000000003FF40000000000000000000000
000000000000000000000006600000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_ADD_LOCATION(_alias) ENTITY(rectangle,black,add_location,_alias,MATERIAL ADD_LOCATION)
!define MATERIAL_ADD_LOCATION(_alias, _label) ENTITY(rectangle,black,add_location,_label, _alias,MATERIAL ADD_LOCATION)
!define MATERIAL_ADD_LOCATION(_alias, _label, _shape) ENTITY(_shape,black,add_location,_label, _alias,MATERIAL ADD_LOCATION)
!define MATERIAL_ADD_LOCATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,add_location,_label, _alias,MATERIAL ADD_LOCATION)
skinparam folderBackgroundColor<<MATERIAL ADD_LOCATION>> White
@enduml